AI Insights · Timothy · October 2023
Top 5 2D Cartoon Games on Android in Austria for Q3 2023
The top 5 2D cartoon games on Android in Austria showed varied performance in Q3 2023 with notable trends in weekly downloads, revenue, and active users.
During the third quarter of 2023, the top 5 2D cartoon games on the Android platform in Austria exhibited diverse performance metrics. Here’s an overview of their weekly downloads, revenue, and active user trends.
Royal Match from Dream Games, Ltd. maintained a robust revenue stream, peaking at around $108K in the last week of June. The game saw fluctuations in weekly downloads, starting at approximately 6.7K in late June and gradually decreasing to 2.3K by the end of September. Active users remained relatively stable, ranging from 34.8K in late June to 37.9K in the final week of September.
Triple Tile: Match Puzzle Game by Tripledot Studios Limited experienced a consistent download rate, starting at 2.8K in late June and ending at 1.7K in late September. Active user numbers showed minor fluctuations, maintaining an average of around 11K to 12K throughout the quarter, with a peak of 12.5K in mid-August.
Tile Club - Match Puzzle Game from GamoVation saw a significant increase in revenue, reaching $371 in the final week of September. Downloads started at 674 in late June, peaked at 3.6K in early July, and then stabilized around 1.7K by the end of the quarter. Active users showed a positive trend, growing from 1.8K in late June to nearly 7K by the end of September.
Skip-Bo by Mattel163 Limited consistently generated revenue, peaking at $5.9K in early August. Weekly downloads began at 1.9K in late June and decreased to 873 by the end of September. Active users remained relatively stable, with a slight decline from 10.4K in late June to 9.9K by the end of September.
UNO!™, also from Mattel163 Limited, had a steady revenue stream, peaking at $4.6K in the last week of September. Downloads fluctuated, starting at 3K in late June and dropping to 968 by the end of the quarter. The game’s active users saw a decrease from 17.8K in late June to 11.6K by the end of September.
These insights are based on data from Sensor Tower. For more detailed analytics and trends, visit Sensor Tower’s platform.